STAND // WATCH // RECORD
REBUILD · REWIND · REMEMBER

Physical locations have proven a greater liability to proper archiving. Despite well-intentioned reticence, the digital medium has provided a hidden boon: the democratization of information. This travelling info-drive serves as a community memory made manifest.

DR. TRINA VEYNE, CHRONICLER · AN UNOFFICIAL HISTORY OF EAST BAY CITY · THE AURELIAN LEAGUE
// YEAR 1900 TO NOW
THE MODERN ARCHIVE
The year 1900 is commonly accepted as the beginning of the modern age, the Age of Salt.
"The year 1900 is commonly accepted as the beginning of the modern age, the Age of Salt. It highlights the advent of salt power, the consolidation of authority in fractured states, and the founding of foreign and domestic organizations such as the Courier's Union, the Aurelian League, and the Southern Cantons."
VERNE REEVES, SCRIBE · STUDY NOTES FROM A JUNIOR SCRIBE · THE HEMLOCK ORDER
𓃶 Godseye Bulletin Clippings Pheithin
🌿 Wilderness & Wild Zones 06
  • //The Veilwood
  • //Stonedrift Wastes
  • //Emberspine Peaks
  • //The Mirrorfens
  • //Ashgrove Steppe
  • //Deepmere Lake
Ruins & Danger Zones 05
  • //The Sunken Vaults
  • //Cradle of the Hollow King
  • //Thornspire Tower
  • //Ossurary of Eld
  • //The Greyspire Depths
Planes & Rifts 04
  • //The Veilgate
  • //Aetherfall
  • //The Dreaming Shelf
  • //Nullspire Void
Shrines & Sacred Sites 05
  • //Sanctum of the Pale Sun
  • //The Moonpool Shrine
  • //Ember Cathedral
  • //The Hollowed Spire
  • //Vault of Many Faces
🛣 Routes & Infrastructure 04
  • //The Ember Road
  • //Saltmere Path
  • //The Shroud Pass
  • //Lowfen Crossing
// SECTION 02
CHARACTERS
Survivors, operators, threats, and the people keeping the lights on
"Everyone out here has a before and an after. Don't ask about the before. Focus on what they're doing now — that's what'll get you through the night."
// ARCHIVIST SELINDRA VOX · VAELTHORN SCRIPTORIUM COLLECTIVE
🔦 Heroes & Field Agents 06
  • //Caelindra Ashvane
  • //Rowan Duskmore
  • //Thessaly Brineborn
  • //Idris the Unbound
  • //Ysolde of the Moonpool
  • //Gareth Ironweld
💀 Threats & Hostiles 05
  • //The Hollow King
  • //Voss Malathrex
  • //Lady Sorra Veyne
  • //The Ashwalker
  • //Crucible of Nullspire
📡 Sages & Scholars 05
  • //Archivist Selindra Vox
  • //Elyndra Mossweave
  • //Master Corvin Orell
  • //The Grey Sibyl
  • //Fenwick Solt
🌱 Community Leaders 06
  • //High King Aldric Vayne III
  • //Duchess Merin Coldwater
  • //Thane Borwick Ironweld
  • //The Silent Regent
  • //Archmistress Lael
  • //Warlord Keth Greymantle
🐾 Creatures & Mutants 07
  • //Aetherwyrm
  • //Mirrorfen Lurker
  • //Stoneback Colossus
  • //Shroudwing Harpy
  • //Veilhound
  • //Embercrab
  • //The Pale Witness
Factions & Collectives 06
  • //The Veilwardens
  • //Order of the Pale Sun
  • //The Seeders
  • //Ironreach Forge-Guild
  • //Mirrorfen Sisterhood
  • //Shadowmarket Brokers
// SECTION 03
HISTORY
What broke the world, who survived it, and what they left behind
"Don't romanticize the old world. Yeah, the infrastructure was better. So was the body count. The Shattering happened because people with power refused to let go of it. Remember that before you start digging up old blueprints."
// MASTER CORVIN ORELL · SOLSPIRE ACADEMY RUINS BROADCAST
The Ages 05
  • //The First Age
  • //The Sundering Age
  • //The Second Age
  • //The Third Age
  • //The Prophesied Age
🔥 Wars & Conflicts 06
  • //The Shattering
  • //War of the Pale Sun
  • //The Hollow King's Siege
  • //Ember Road Rebellion
  • //The Mirrorfen Pact Wars
  • //Siege of Ironreach
💥 Cataclysms & Events 05
  • //Opening of the Veilgate
  • //The Ash Tide
  • //Night of Silver Moons
  • //Fall of Solspire Prime
  • //The Silence of the Sibyl
🧬 Bloodlines & Lineages 05
  • //House Vayne
  • //The Ironweld Clan
  • //The Ashvane Bloodline
  • //The Sunless Court
  • //Coldwater Merchant Lords
📻 Myths & Street Lore 06
  • //The First Weaving
  • //Aethermoor's Dreaming
  • //The Pale Sun's Fall
  • //The Thousand-Name Pact
  • //Legend of the Veilwalker
  • //The Hollow Covenant
Magic & Recovered Tech 05
  • //The Laws of Aether
  • //Nullspire Doctrine
  • //Veilcraft Origins
  • //The Six Seals
  • //Solar Resonance Theory